Tutorial

Every level the character learn more abilities.

From level 1 the character can only change mass with plants using E or F and R to damage himself and lose mass with the possibility of restoring it with a given item a limited number of times.

From level 2 the character can perform a double jump.

From level 3 the character can shoot a hook to move between hookable surfaces.

Keys

ActionKey
JumpW
Move LeftA
Move RightD
Glide (Upcoming)S
HookQ
Give MassE
Earn MassF
Switch ItemShift
Use ItemSpace

The Idea

Platform game where the character is a plant-humanoid and will be surrounded by plants in a scenario similar to a laboratory where experiments were done with them. These other plants can be used to swap sizes and overcome obstacles.

How i working

In other jams I couldn't finish their games because I was too ambitious with the ideas, so in this jam I tried to stick to a simple idea.

I wanted to create a plattformer game, so i started thinking ideas for an application of the theme taking in account the genre. Then, with the idea setted, i create a board of task in GitHub to schedule what to do next and organice myself.

Mostly i follow this tasks, but i always have to do two or three in parallel because i want to test and debug them right away.

Tecnology

I am using Godot Engine.

Issues

I having issues with the assets, i dont know how to create them and i spend a lot of time searching for them with no adecuate results, so i ended using the first i find.

The game ends at level 3 due to lack of time.

The hook is not working as expected

  • Hook doesn't release on death
  • Always try to pull
  • Can shoot the hook to himself
  • Not always get hook
  • Has no limit length
  • Does not interact with the mass of the character other than being affected by increased gravity
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorEmy-m
GenrePlatformer
Tags2D, growth

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