Growin' Around
Tutorial
Every level the character learn more abilities.
From level 1 the character can only change mass with plants using E or F and R to damage himself and lose mass with the possibility of restoring it with a given item a limited number of times.
From level 2 the character can perform a double jump.
From level 3 the character can shoot a hook to move between hookable surfaces.
Keys
Action | Key |
---|---|
Jump | W |
Move Left | A |
Move Right | D |
Glide (Upcoming) | S |
Hook | Q |
Give Mass | E |
Earn Mass | F |
Switch Item | Shift |
Use Item | Space |
The Idea
Platform game where the character is a plant-humanoid and will be surrounded by plants in a scenario similar to a laboratory where experiments were done with them. These other plants can be used to swap sizes and overcome obstacles.
How i working
In other jams I couldn't finish their games because I was too ambitious with the ideas, so in this jam I tried to stick to a simple idea.
I wanted to create a plattformer game, so i started thinking ideas for an application of the theme taking in account the genre. Then, with the idea setted, i create a board of task in GitHub to schedule what to do next and organice myself.
Mostly i follow this tasks, but i always have to do two or three in parallel because i want to test and debug them right away.
Tecnology
I am using Godot Engine.
Issues
I having issues with the assets, i dont know how to create them and i spend a lot of time searching for them with no adecuate results, so i ended using the first i find.
The game ends at level 3 due to lack of time.
The hook is not working as expected
- Hook doesn't release on death
- Always try to pull
- Can shoot the hook to himself
- Not always get hook
- Has no limit length
- Does not interact with the mass of the character other than being affected by increased gravity
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Emy-m |
Genre | Platformer |
Tags | 2D, growth |
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